Comments

Log in with itch.io to leave a comment.

(+1)

Just played the demo on Steam, and had a pretty good time, with one major complaint: the highlight on the lever for the power supplies is nearly impossible to see: it just blends in with the crates. I ended up having to look up a playthrough to see what I needed to do.

(2 edits)

Thanks for the feedback!

I think, you mean containers at the spaceport? I’m considering other ways to open the container, maybe a button on the front of it.

(+1)

Hey, I've played some of the previous versions but forgot to leave a message here,  so I'll do that now after playing the new demo!

I'd say this is a good improvement. My two main problems with the previous versions were navigating the map and the enemy ai, which both seem to be better now.

The map is more clear to navigate and it feels like the unique landmarks stand out more, the generators map definitely help too by showing the corridors as it didn't feel really useful before without that.

The monster (which actually surprised me since I expected the same one as the previous versions still) is no longer continuously on your ass the entire time which is way more enjoyable and less predictable.
I like that it tries to stop the ship charging, reminds me of the game Monstrum.
It could be interesting to have the creature sometime prioritize screwing the player over rather than going after them, like destroying generators or taking batteries?

(+1)

Thank you for the detailed feedback. And sorry for the late reply. I’ve been a little busy these days.

Sabotaging the generator or stealing the battery are interesting suggestions. I’d have to think about how and in what situations that would work.

If you have any specific suggestions, feel free to let me know. :)

(+1)

Sounds good!

A lot of recent multiplayer horror games have done the whole "fake player" as an added mechanic to the overall thing, so that's why I thought it'd be interesting to have something single player focus on that.
A back and forth between player and enemy where on top of avoiding it and finding how to escape, you also have to stop it from screwing you over.

And by the way, the current demo only has the one way to escape with the ship?

Sorry for the late response again. I had a schedule in a row.

It’s a little unfortunate that the ‘fake player’ is only valid for the first-time player, but I think it’s still an interesting point.

Yes, there is only one escape method in the demo right now: the spaceship. There will be 3 more escape methods in the release version. (Probably 2 ways already known if you played old versions).

(+1)

Hi in my computer, the game crashes(just closes without warning) after start the loading icon animation.

My specs:
windows 10 (22H2)
processor i7 930
ram 20gb
geforce gtx 1660
running on HDD

Thanks for reporting the issue. Can you send me a mail with log file?

  • Mail-to: thunderfox404@gmail.com
  • Logfile path: C:/Users/{USER_NAME}/AppData/LocalLow/ThunderFox/Moonbase Lambda/Player.log
(+1)

The sounds of machines breaking, crunching.. Air as vast as the ends of the base go. No winds, No Breath.. but there is one other. The sounds of wet secreted slapping coming from the corridor, a terrestrial sound as it gets closer..

This was a very fun and intriguing concept. I love the scanner sombre dot like atmosphere. And the ability to choose different roots to finish the game.


I would’ve like a saved feature. The arcade like effect where you have 1 life and that’s it.  To see some form of saving would be nice to see.

Thank you Thunderfoxstudio for the awesome game!

Thanks for playing the game and making a nice play-through video!

I’m actually planning to add a life(save) feature, I just need more time. ;)

Please stay tuned for updates!

will do! Appreciate it! Excited to see what’s gonna be of this game in the future!🙏🏼

(-2)

Please add a options for the video filter it hurts my eyes.

 And if you could add a map i cant find anything.

Sorry, the only solution I can offer at the moment is to select the dithering option ‘stable’. I’m aware of the visibility issue but haven’t found a good solution. If you have any ideas, please leave a comment.

Also, as for the map, you can see a hint on the generator’s monitor when you turn it on.

Absolutely love aesthetics! But mouse sensitivity setting heavy needed...

Also one time I died just because mouse stack at screen edge and can't fast turn-back to flee. (I got it only once, but without window switching or something like that to cause this with non web game)

(+1)

Thanks for the feedback. I added the look sensitivity option in v101. I haven’t experienced the mouse issue yet, but I’ll keep an eye on it.

(2 edits)

All endings done. Turret endding most difficult for me.

No more mouse bugs. Except cranking interruption while I tried it with too keen angle, but I think it's intended behavior.

Really cool game with rare atmosphere.

Upd: I found You already on steam => wishlisted!

(+1)

Thanks for playing the game to the end :)